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Thread Statistics | Show CCP posts - 6 post(s) |

Airi Cho
Dark-Rising Executive Outcomes
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Posted - 2014.07.02 15:58:00 -
[1] - Quote
Steve Ronuken wrote:mynnna wrote:Dread Nanana wrote:As I wrote already on test server feedback, thanks for boosting T2 BPOs and completely nerfing inventions. Nothing says "good at X" than being bad at it once more.
If some of invention people still don't know because you haven't loaded Test server to see, invention attempt times for modules are increased from 2h per attempt to 8-14h per attempt. And T2 production times are cut significantly allowing T2 BPO owners to produce 2+x than they did before and inventions people can basically pound salt.
If CCP killed T2 BPOs, these changes would simply mean high T2 module prices for everyone. Tough, but fair. But no, what we get is T2 BPO owners get their ISK printing machines back.
Cheers...
On the contrary, the overall time (copy+invent+build) for many modules has only increased by a small amount thanks to reduction in copy times and production times alike, and the combined time is actually dramatically decreased on most ships. Combine that with the materials changes that mean that the days of 50%+ cost advantage for T2 BPO holders are over and T2 BPO holders are definitely the ones getting the short end of the stick in Crius, as it should be. The major difference is: Your copy slaves may need to do invention too. But they'll probably have most of the skills required already, due to you using them for manufacturing T2 things, right? (With the complaints we've been drowning in from T2 BPO holders, that suggests they're not seeing things the same way as the Original commenter)
1. you can roughly sustain 4-5 invention toons with 1 copy toon currently on TQ. (at least for modules) 2. skill requirements for building are much lower than for inventions. and getting the other invention toons up to the same level will take a lot of time. 3. the current invention times of 8+h make it impossible for a player with family and such to run 1-2 invention batches to get enough bpc to install build jobs. (assuming you want 10 build jobs per toon) 4. currently on TQ you can react to market fluctuations/manipulations if you have a decent amount of t1 bpcs, which you normally will have after a while. to do the same thing after crius, you would need to have t2 bpc piles. and yes we ruined more than one try of people playing with prices in jita. ;)
from all those points ... only the last one meets the theme they want. you can pile up t2 bpcs in the hope they will become useful again and then you can go in. |

Airi Cho
Dark-Rising Executive Outcomes
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Posted - 2014.07.02 16:04:00 -
[2] - Quote
mynnna wrote:Here's the point that refutes every single complaint you're mounting: The changes to invention in Crius are incidental changes resulting from touching industry as a whole, and invention will get its own proper rework afterwards.
As suggested in the other thread already ... they could lower the invention times to 33-50% of the currently proposed times. you would still compensate for the copy time reduction without screwing over the t2 inventions for weeks. |

Airi Cho
Dark-Rising Executive Outcomes
0
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Posted - 2014.07.02 16:17:00 -
[3] - Quote
CCP Greyscale wrote:Schmata Bastanold wrote:Kind of reminds me exploration hype around Odyssey. Easier UI, better transparency about skills and effects... We got click fest + loot vomit + windshield wiper. The UI is on SiSi right now, and we're actively soliciting feedback. Go test it, and tell us how you find it :)
Does the same goes for balancing? |

Airi Cho
Dark-Rising Executive Outcomes
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Posted - 2014.07.02 16:39:00 -
[4] - Quote
CCP Greyscale wrote:It's in a near-ready state, but we're not there quite yet. We are planning on calling a "milestone" in the next few weeks, listing out the remaining known issues and then doing a fresh round of feedback based on that.
well I am quite sure you can tweak invention times without going back to square 1.
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